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Both games are real time strategy games, they just don’t fit the mold most hold but we shouldn’t be calling it a non-RTS purely because of the system it is on.
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Much of that is truncated down but the game is truly an RTS and like the last divisive game in the genre, Dawn of War 3, it is getting mislabeled. It has a macro cycle with economy and production, it features unit control and other traditional RTS elements. It doesn’t want to be a traditional RTS, it wants to solve many of the issues related to the genre such as delayed feedback and learning loops, game length (though this problem varies from game to game) and speed of play while also trying to keep a few hooks in the foundation of the genre. I also want to defend the game on a basic level, that it truly is a real time strategy game, just with a twist to it. Much of the defense has focused on helping people understand the goal of the game and many of these defenders are people who I greatly respect and feel their opinions need to be heeded. The game is obviously quite divisive, or rather it is just negative for the most part but many fans of the real time strategy genre have taken to the defense of the game, include the curator of this site, Wayward. This site recently posted the incredibly smart thoughts of Callum McCole on the increasingly infamous Command and Conquer: Rivals and there is a lot to take in.
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